itch html export setup
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.gitignore
vendored
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.gitignore
vendored
@ -8,3 +8,5 @@ export_presets.cfg
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# Mono-specific ignores
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.mono/
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# my ignores
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build/
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31
Scenes/TestScn.tscn
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31
Scenes/TestScn.tscn
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@ -0,0 +1,31 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Scripts/rotaa.gd" type="Script" id=1]
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[ext_resource path="res://Graphics/Placeholder.png" type="Texture" id=2]
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[node name="Node2D" type="Node2D"]
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[node name="Placeholder" type="Sprite" parent="."]
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position = Vector2( 512, 296 )
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texture = ExtResource( 2 )
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script = ExtResource( 1 )
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[node name="Placeholder2" type="Sprite" parent="."]
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position = Vector2( 18.3143, 583.069 )
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texture = ExtResource( 2 )
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script = ExtResource( 1 )
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[node name="Placeholder3" type="Sprite" parent="."]
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position = Vector2( 1006.32, 582.178 )
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texture = ExtResource( 2 )
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script = ExtResource( 1 )
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[node name="Placeholder4" type="Sprite" parent="."]
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position = Vector2( 1006.49, 16.5036 )
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texture = ExtResource( 2 )
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script = ExtResource( 1 )
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[node name="Placeholder5" type="Sprite" parent="."]
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position = Vector2( 16.2689, 17.0209 )
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texture = ExtResource( 2 )
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script = ExtResource( 1 )
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4
Scripts/rotaa.gd
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4
Scripts/rotaa.gd
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@ -0,0 +1,4 @@
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extends Sprite
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func _physics_process(delta):
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self.rotate(deg2rad(120 * delta))
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@ -1,5 +1,7 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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@ -16,6 +16,7 @@ _global_script_class_icons={
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[application]
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config/name="GMTK2021"
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run/main_scene="res://Scenes/TestScn.tscn"
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config/icon="res://icon.png"
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[rendering]
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