2018-11-14 10:46:35 +09:00

102 lines
2.1 KiB
C++

#include "ColorCube.h"
void ColorCube::setup()
{
std::vector<glm::vec3> cube_vertices =
{ { -1.0, -1.0, 1.0},
{ 1.0, -1.0, 1.0},
{ 1.0, 1.0, 1.0},
{ -1.0, 1.0, 1.0},
{ -1.0, -1.0, -1.0},
{ 1.0, -1.0, -1.0},
{ 1.0, 1.0, -1.0},
{ -1.0, 1.0, -1.0} };
GLfloat cube_colors[] = {
// front colors
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0,
1.0, 1.0, 1.0,
// back colors
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0,
1.0, 1.0, 1.0,
};
GLushort cube_elements[] = {
0, 1, 2, 2, 3, 0, 1, 5, 6,
6, 2, 1, 7, 6, 5, 5, 4, 7,
4, 0, 3, 3, 7, 4, 4, 5, 1,
1, 0, 4, 3, 2, 6, 6, 7, 3,
};
glGenVertexArrays(1, &_vaoHandle);
glBindVertexArray(_vaoHandle);
glGenBuffers(1, &_vbo_vertices);
glBindBuffer(GL_ARRAY_BUFFER, _vbo_vertices);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * cube_vertices.size() * 3, cube_vertices.data(), GL_STATIC_DRAW);
glVertexAttribPointer(
0, //attr number = 0
3,
GL_FLOAT,
GL_FALSE,
0,
(void*)0);
glEnableVertexAttribArray(0); //attr number = 0
glGenBuffers(1, &_vbo_colors);
glBindBuffer(GL_ARRAY_BUFFER, _vbo_colors);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 24, cube_colors, GL_STATIC_DRAW);
glVertexAttribPointer(
1,
3,
GL_FLOAT,
GL_FALSE,
0,
(void*)0);
glEnableVertexAttribArray(1);
glGenBuffers(1, &_iboHandle);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboHandle);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(cube_elements), cube_elements, GL_STATIC_DRAW);
glBindVertexArray(0);
}
ColorCube::ColorCube()
{
setup();
}
void ColorCube::draw(ShaderProgram *shader, glm::mat4x4 pv)
{
_model.glPushMatrix();
effectTransformations();
glBindVertexArray(_vaoHandle);
int size;
glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
glm::mat4 mvpMatrix = pv * _model.getMatrix();
glUniformMatrix4fv(shader->uniform("mvp"), 1, GL_FALSE, glm::value_ptr(mvpMatrix));
glDrawElements(GL_TRIANGLES, size / sizeof(GLushort), GL_UNSIGNED_SHORT, 0);
_model.glPopMatrix();
}
DrawableType ColorCube::getType()
{
return DrawableType::COLOR_CUBE;
}
ColorCube::~ColorCube()
{
}