28 lines
492 B
C++

#include <iostream>
#include <string>
#include <vector>
#include <glm/vec4.hpp>
#include "ADrawable.h"
#pragma once
class ColorCube : public ADrawable
{
private:
GLuint _vaoHandle;
GLuint _iboHandle;
GLuint _vbo_vertices, _vbo_colors, _vbo_normals;
bool ibo_used;
void iboSetup();
void vaoSetup();
public:
ColorCube(bool usingIBO);
void draw(ShaderProgram *shader, glm::mat4x4 proj_matrix, glm::mat4x4 view_matrix) override;
DrawableType getType() override;
~ColorCube();
};