forkkmuopengl/BaseGLProject/shadow_light.vert

26 lines
608 B
GLSL

#version 440
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 normal;
layout (location = 2) in vec2 v_color;
layout (location = 3) in vec2 texCoords;
out vec2 TexCoords;
out vec3 fragPos;
out vec3 fragNormal;
out vec4 fragPosLightSpace;
uniform mat4 mvp;
uniform mat4 ModelViewMatrix;
uniform mat3 NormalMatrix;
uniform mat4 lightmvp;
void main()
{
fragNormal = normalize(NormalMatrix * normal);
fragPos = vec3(ModelViewMatrix * vec4(position,1.0));
TexCoords = texCoords;
fragPosLightSpace = lightmvp * vec4(position,1.0);
gl_Position = mvp * vec4(position, 1.0f);
}