forkkmuopengl/BaseGLProject/CheckeredFloor.h

31 lines
758 B
C++

//#pragma once
//#define GLM_SWIZZLE
//#define GLM_ENABLE_EXPERIMENTAL
//#include <glm/glm.hpp>
//#include <glm/gtx/string_cast.hpp>
//#include <vector>
//#include "ADrawable.h"
//
//class CheckeredFloor : public ADrawable
//{
//private :
// GLuint _vaoHandle;
// GLuint _vbo_vertices, _vbo_colors;
//
// void genVertices(std::vector<glm::vec4> &vertices,
// std::vector<glm::vec3> &colors);
// void setup();
//
// glm::vec3 _light_color = {.7f, .7f, .7f};
// glm::vec3 _dark_color = {.3f, .3f, .3f};
//
// int _size;
// int _squares;
//
//public :
// CheckeredFloor(int size, int squares);
// ~CheckeredFloor();
// void draw(ShaderProgram *shader, glm::mat4x4 proj_matrix, glm::mat4x4 view_matrix) override;
// DrawableType getType() override;
//
//};