15 lines
293 B
GLSL
15 lines
293 B
GLSL
#version 440
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layout(location=0) in vec3 coord3d;
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layout(location=1) in vec3 v_normal;
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layout(location=2) in vec3 v_color;
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layout(location=3) in vec2 v_texmap;
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uniform mat4 mvp;
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uniform float sil_offset;
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void main(void)
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{
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gl_Position = mvp * vec4(coord3d + v_normal * sil_offset, 1.0f);
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}
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