32 lines
653 B
C++
32 lines
653 B
C++
#include "Shader.h"
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#include "imgui/stb_image.h"
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Texture::Texture(std::string file_name)
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{
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int width, height, channel;
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unsigned char * image;
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glActiveTexture(GL_TEXTURE0);
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glGenTextures(1, &tex_ref);
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glBindTexture(GL_TEXTURE_2D, tex_ref);
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image = stbi_load(file_name.c_str(), &width, &height, &channel, 0);
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GLuint enum_rgb = GL_RGB + (channel == 4);
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glTexImage2D(GL_TEXTURE_2D, 0, enum_rgb, width, height, 0, enum_rgb,
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GL_UNSIGNED_BYTE, image);
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glGenerateMipmap(GL_TEXTURE_2D);
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stbi_image_free(image);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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Texture::Texture(const Texture &other)
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{
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tex_ref = other.tex_ref;
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}
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Texture::~Texture()
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{
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} |