26 lines
525 B
C++

#pragma once
#include <GL/glew.h>
#include <GL/gl.h>
#include <glm/glm.hpp>
#include <vector>
#include "ADrawable.h"
#include "Loader.h"
class Plane : public ADrawable
{
public:
Plane(int size, int numcell);
virtual void draw(ShaderProgram * shader, glm::mat4x4 proj_matrix, glm::mat4x4 view_matrix) override;
virtual DrawableType getType() override;
void setup(float size, int nSquares);
void resize(int size, int numcell);
GLuint vaoHandle;
GLuint vbo_cube_vertices, vbo_cube_colors;
int size;
int ncell;
};