26 lines
525 B
C++
26 lines
525 B
C++
#pragma once
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <glm/glm.hpp>
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#include <vector>
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#include "ADrawable.h"
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#include "Loader.h"
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class Plane : public ADrawable
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{
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public:
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Plane(int size, int numcell);
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virtual void draw(ShaderProgram * shader, glm::mat4x4 proj_matrix, glm::mat4x4 view_matrix) override;
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virtual DrawableType getType() override;
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void setup(float size, int nSquares);
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void resize(int size, int numcell);
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GLuint vaoHandle;
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GLuint vbo_cube_vertices, vbo_cube_colors;
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int size;
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int ncell;
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};
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