forkkmuopengl/BaseGLProject/textureViewer.vert
2019-06-03 13:09:09 +09:00

12 lines
170 B
GLSL

#version 430
layout(location = 0) in vec2 vPosition;
layout(location = 1) in vec2 vUV;
out vec2 uv;
void main()
{
gl_Position = vec4(vPosition,0.0,1.0);
uv = vUV;
}