27 lines
342 B
C++
27 lines
342 B
C++
#pragma once
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#include <string>
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#include <glm/vec3.hpp>
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struct Material
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{
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glm::vec3 ka;
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glm::vec3 kd;
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glm::vec3 ks;
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float shininess;
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bool enabled = false;
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};
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class Texture
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{
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public:
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Material mat;
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GLuint tex_ref;
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bool isNmap = false;
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Texture(std::string file_name);
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Texture(const Texture &other);
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Texture() {};
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~Texture();
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};
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