42 lines
675 B
C++
42 lines
675 B
C++
#pragma once
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#include <map>
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#include <glm/mat3x3.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/vec3.hpp>
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#include "Texture.h"
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#include "Light.h"
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enum RenderMode
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{
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GBUF_DEBUG,
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DEFERRED_LIGHT,
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FORWARD_LIGHT
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};
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struct SceneContext
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{
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std::vector<Light> lights;
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std::map<std::string, float> floatValues;
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glm::mat4x4 viewMatrix;
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glm::mat4x4 projectionMatrix;
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glm::mat4x4 mvpMatrix;
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glm::mat4x4 modelViewMatrix;
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glm::mat4x4 modelMatrix;
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glm::mat3x3 normalMatrix;
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GLuint skyboxTex;
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std::map<std::string, Texture> textures;
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GLuint height;
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GLuint width;
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glm::vec4 bg;
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std::string fboDisplayName;
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glm::vec3 camPos;
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RenderMode renderMode;
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bool firstRedraw;
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}; |