40 lines
680 B
C++

#pragma once
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>
#include <vector>
#include "GL/glew.h"
class Dataset
{
public:
Dataset() {}
~Dataset() {}
std::vector<glm::vec3> vertices;
std::vector<glm::vec3> normals;
std::vector<glm::vec3> colors;
std::vector<glm::vec2> tex_mapping;
std::vector<GLuint> indexes;
void clear()
{
vertices.clear();
normals.clear();
colors.clear();
tex_mapping.clear();
indexes.clear();
}
void sphere(float radius, GLuint slices, GLuint stacks);
void simpleCube();
void simpleFloor();
void checkeredFloor(float size, int squares,
glm::vec3 light_color, glm::vec3 dark_color);
private:
void genNormals();
};