2019-04-02 07:59:39 +09:00

26 lines
408 B
C++

#pragma once
#include <string>
#include <iostream>
#include <vector>
#include <GL/glew.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/mat4x4.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include "Loader.h"
class Skybox
{
private:
unsigned int vao;
unsigned int vector_vbo;
unsigned int ibo;
GLuint texID;
public:
Skybox();
~Skybox();
void draw();
};