2019-03-20 16:15:44 +09:00

20 lines
287 B
C++

#pragma once
#include <GL/glew.h>
#include <string>
#include <map>
#include "imgui/stb_image.h"
class Texture
{
public:
GLuint tex_ref;
Texture(std::string file_name, GLuint enum_rgb);
Texture(const Texture &other);
Texture() {};
~Texture();
void sendUniform(GLuint uni);
};