49 lines
883 B
C++
49 lines
883 B
C++
/*
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* File: fboManager.h
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* Desc: Jednoduchy "manager" pro FBO objekty
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*
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*/
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#define GLM_ENABLE_EXPERIMENTAL
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#ifndef FBOMANAGER_H
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#define FBOMANAGER_H
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtc/type_ptr.hpp>
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class FboManager {
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public:
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FboManager();
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~FboManager();
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//check fbo status
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bool checkFboStatus();
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//create a renderbuffer object
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void genRenderDepthBuffer(unsigned w, unsigned h);
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//bind a renderbuffer object
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void bindRenderDepthBuffer();
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void bindToFbo(GLenum type, GLenum texture, GLuint textureId);
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void bind3DTextureToFbo(GLenum type, GLuint textureId);
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void initFbo();
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void setDrawBuffers();
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GLuint getFboId();
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private:
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GLuint _fboId;
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GLuint _renderDepthBufferId;
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bool useRenderDepthBuffer;
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unsigned attachmentCount;
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GLenum mrt[6];
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};
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#endif |