2018-11-14 10:46:35 +09:00

15 lines
207 B
GLSL

#version 430
layout(location=0) in vec3 coord3d;
layout(location=1) in vec3 v_color;
out vec3 f_color;
uniform mat4 mvp;
void main(void)
{
f_color = v_color;
gl_Position = mvp * vec4(coord3d, 1.0f);
}