2018-11-14 10:46:35 +09:00

28 lines
427 B
C++

#pragma once
#include <iostream>
#include <string>
#include <vector>
#include <glm/vec4.hpp>
#include "ADrawable.h"
#pragma once
class WireCube : public ADrawable
{
private:
GLuint _vaoHandle;
GLuint _vbo_vertices, _vbo_colors;
std::vector<glm::vec3> _cube_vertices;
void setup();
public:
WireCube();
void draw(ShaderProgram *shader, glm::mat4x4 pv) override;
DrawableType getType() override;
~WireCube();
};