57 lines
1.0 KiB
C++
57 lines
1.0 KiB
C++
#pragma once
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#include <iostream>
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#include "GL/glew.h"
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#include <string>
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#include <vector>
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#include "IDrawable.h"
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#include "ColorCube.h"
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#include "Loader.h"
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#include "ModelView.h"
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#include "Viewer.h"
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#include "CheckeredFloor.h"
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#include "WireCube.h"
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#include "LineSegment.h"
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struct vertexAttr {
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GLfloat posX, posY, posZ;
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GLfloat r, g, b;
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};
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class MyGlWindow {
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public:
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MyGlWindow(int w, int h);
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MyGlWindow();
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~MyGlWindow();
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void draw();
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void setBgColor(float bgColor[3]);
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std::map<std::string, float> floatValues;
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bool view_from_box = false;
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void AddDrawable(ADrawable *);
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void resize(int w, int h);
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Viewer viewer;
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private:
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ShaderProgram *_shaderProgram;
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int m_width;
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int m_height;
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ColorCube _cube;
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CheckeredFloor _floor;
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float _bgColor[3];
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GLuint _vaoHandle;
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GLuint _iboHandle;
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std::vector<ADrawable *> _static_drawables;
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std::vector<ADrawable *> _crane_boom;
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void setup();
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void setupRectBuffer();
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void setupCubeBuffer();
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void setViewFromBox(glm::vec3 &eye, glm::vec3 &look, glm::vec3 &up);
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};
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