13 lines
252 B
GLSL

#version 440
layout(location=0) in vec3 coord3d;
layout(location=1) in vec3 v_normal;
layout(location=2) in vec3 v_color;
layout(location=3) in vec2 v_texmap;
uniform mat4 lightmvp;
void main(void)
{
gl_Position = lightmvp * vec4(coord3d, 1.0f);
}