12 lines
170 B
GLSL
12 lines
170 B
GLSL
#version 430
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layout(location = 0) in vec2 vPosition;
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layout(location = 1) in vec2 vUV;
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out vec2 uv;
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void main()
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{
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gl_Position = vec4(vPosition,0.0,1.0);
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uv = vUV;
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} |