#version 440 layout(location=0) in vec3 coord3d; layout(location=1) in vec3 v_normal; layout(location=2) in vec3 v_color; layout(location=3) in vec2 v_texmap; uniform mat4 lightmvp; void main(void) { gl_Position = lightmvp * vec4(coord3d, 1.0f); }