small fix to specular lightning
This commit is contained in:
parent
9e895bbcfd
commit
c0ab49c388
@ -35,7 +35,7 @@ void main(void)
|
|||||||
|
|
||||||
vec3 diffuse = Kd * Ld * max(dot(L, N), 0.0);
|
vec3 diffuse = Kd * Ld * max(dot(L, N), 0.0);
|
||||||
vec3 ambient = Ka * La;
|
vec3 ambient = Ka * La;
|
||||||
vec3 specular = Ks * Ls * pow(max(dot(L, N), 0.0), 50.0);
|
vec3 specular = Ks * Ls * pow(max(dot(R, V), 0.0), 50.0);
|
||||||
|
|
||||||
f_color = diffuse + ambient + specular;
|
f_color = diffuse + ambient + specular;
|
||||||
gl_Position = mvp * vec4(coord3d, 1.0f);
|
gl_Position = mvp * vec4(coord3d, 1.0f);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user