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carnage/Assets/Prefabs
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Hurlu c9bccb8fb9 Visual car change when the player navigates the menu
2019-05-05 16:32:48 +09:00
..
Core
Visual car change when the player navigates the menu
2019-05-05 16:32:48 +09:00
Core.meta
local simulator with waypoints objective
2019-04-22 00:52:30 +09:00
HeavyCar.prefab
SmoothSync
2019-05-02 22:59:46 +09:00
HeavyCar.prefab.meta
[EDIT] working on network and car runtime instanciation;
2019-04-19 07:33:24 +02:00
HyperDriftCar.prefab
[EDIT] push car prefabs;
2019-04-20 07:59:00 +02:00
HyperDriftCar.prefab.meta
[EDIT] working on network and car runtime instanciation;
2019-04-19 07:33:24 +02:00
LightCar.prefab
[EDIT] implemented network for other cars
2019-04-30 02:28:01 +02:00
LightCar.prefab.meta
[EDIT] working on network and car runtime instanciation;
2019-04-19 07:33:24 +02:00
MediumCar.prefab
[EDIT] implemented network for other cars
2019-04-30 02:28:01 +02:00
MediumCar.prefab.meta
[EDIT] working on network and car runtime instanciation;
2019-04-19 07:33:24 +02:00
PlayerInstance.prefab
[EDIT] netork beta: can connect cars but it's really laggy;
2019-04-19 18:16:52 +09:00
PlayerInstance.prefab.meta
[EDIT] working on network and car runtime instanciation;
2019-04-19 07:33:24 +02:00
Vehicle1 Variant.prefab
objective display
2019-05-02 16:05:14 +09:00
Vehicle1 Variant.prefab.meta
Instantiation fix
2019-04-23 10:05:58 +09:00
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