Added script to get the correct car prefab (and weapon later, currently disabled) from the player identity
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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size 1350656
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size 817664
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Assets/Scripts/SceneInitialization.meta
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Assets/Scripts/SceneInitialization.meta
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Assets/Scripts/SceneInitialization/CarInitializer.cs
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Assets/Scripts/SceneInitialization/CarInitializer.cs
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version https://git-lfs.github.com/spec/v1
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oid sha256:09ac02f987c56be1f2af9164c6f0ad2c70ff835ebbaf0698f81f6aaa7d8584a9
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size 1918
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20
Assets/Scripts/SceneInitialization/CarInitializer.cs.meta
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Assets/Scripts/SceneInitialization/CarInitializer.cs.meta
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defaultReferences:
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- LightCar: {fileID: 2193745503433322958, guid: 80eb47f1eeb97c543a16ad9daa42364e,
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type: 3}
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- MediumCar: {fileID: 4786026965939563618, guid: 1c389d213e32dce4299a5f1323c437ea,
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type: 3}
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- HeavyCar: {fileID: 23044736461324762, guid: 687465781237140468bf8260666deae7,
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type: 3}
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- MachineGun: {instanceID: 0}
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- Sniper: {instanceID: 0}
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- Shotgun: {instanceID: 0}
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